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Overview QuickTime is a cross platform system-level software package for Macintosh, Windows and Java which adds the capability to play movies, synthesize music, display animations, view virtual reality worlds and add multimedia capability to the computer desktop. QuickTime is implemented as a set of extensions on the Macintosh platform and a dynamic-link library (DLL) on Windows. It can process video data, still images, animated images (also known as sprites), vector graphics, multiple sound channels, reality objects, panoramas and text. The number of data formats QuickTime recognizes is impressive. Currently, more than 70 different formats can be imported or exported and as formats are added, applications created today will work with them automatically. QuickTime is readily extensible. It is built in a modular fashion made up of many software components installed and accessed through the Component Manager. These built-in components handle the most common multimedia tasks. Developers can expand on these capabilities by writing custom components to augmented or completely replace QuickTime's capabilities if desired. An important concept to remember is the idea of "time-based media" and how it can be manipulated. QuickTime is a generalized way to define time lines and organize information along these time lines. The QuickTime API is large to say the least, and attempting to understand it all is a daunting task. However, QuickTime's modularity allows you to do many things easily and quickly with as little has a half dozen calls! For example, you can selectively work with the Movie Toolbox alone or Graphics Importers without needing to visualize all of the underlying components or API calls. You don't need to understand it all to start working with it. Architecture QuickTime comprises two main managers - the Movie Toolbox and the Image Compression Manager - plus a set of built-in components. Movie Toolbox Applications gain access to the capabilities of QuickTime by calling functions in the Movie Toolbox. The Movie Toolbox lets an application store, retrieve, and manipulate time-based data and provides functions for editing movies. Image Compression Manager Single image data may require a large amount of storage space. A sequence of images, like those contained in a QuickTime movie can demand many times as much space. The Image Compression Manager provides a device-independent and driver-independent means of compressing and decompressing images and sequences of images, thereby minimizing the storage requirements for any application that works with images. In most cases applications use the Image Compression Manager indirectly by calling Movie Toolbox functions or by displaying a compressed picture. However, if an application compresses images or makes movies with compressed images, it may call some Image Compression Manager functions directly. Components Apple ships a number of built-in components with QuickTime. These built-in components provide essential services to applications and to the managers that make up the QuickTime architecture. The Apple-defined component types include image processors, media handlers, and miscellaneous utilities. QuickTime's built-in data processing components perform these tasks:
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